How Big Is Escape From Tarkov Download
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How Big Is Escape From Tarkov Download
By David JagneauxI’m a serial hoarder anytime I play a game that lets me manage my inventory. In The Elder Scrolls I tend to pick up every fork, plate, and cup I can get my hands on to later decorate my house with perfectly placed cheese wedges. Part of the reason I do this is because no matter what happens I’ll always have my stuff. If I die I can just reload the save and I can keep looting forever. That’s not the case in Escape From Tarkov, an ultra-hardcore, realistic, first-person survival shooter from Russia-based Battle State Games.
The premise is that you’re a highly-skilled mercenary with the sole mission of escaping the city of Tarkov, which is at the center of a relentless and violent civil warfare. Supply chains are cut, there are no communications in or out, and you’ll be lucky to get your hands on a reliable map, let alone the typical GPS-laden offerings you find in most other shooters.
What complicates matters is that this isn’t your ordinary, everyday first-person shooter. In this unforgiving military sim, everything you take with you into an online multiplayer raid is left on your corpse when you die. That fully-modded assault rifle you spent 20 minutes tweaking earlier? Gone. Your backpack full of ammo, water, and medical supplies? Lost. Naturally then, in a game like Escape From Tarkov, my compulsive looting habits are being pushed to their breaking point.
In Tarkov, my heart races at the sound of gunshots in the distance.
This one dynamic dramatically shifts the tone of each and every encounter. It’s the polar opposite of most online shooters like Call of Duty or Battlefield, in which you just respawn a few yards away with all of the same gear as before. In Tarkov, my heart races at the sound of gunshots in the distance. I hide behind crates waiting for enemies to pass and try not to make too much noise when creeping by, crouched down behind rocks. There is no such thing as a relaxing moment here.
Luckily there are some ways around the “say goodbye to all your gear” rule that alleviate the sting a bit. For starters, you can place insurance policies on your stuff which results in a chance that some of it could be returned to you within 24-48 real-life hours. There are also secured containers and of course the option to re-buy everything from traders if you have the patience.
Tarkov, in its current state, offers essentially three ways to play. You can enter a “raid” as a Scav, which is a non-primary character allied with the NPC enemies. This nets you a random set of gear upon spawning. Your goal is to hunt players and then escape the mission, at which point you can keep the loot you found, but get less experience. Dying has no negative effect since it’s not your character. The catch is that there’s a 30-minute cooldown on playing as a Scav, so you can’t use that option too much.
you’ll need to monitor not only your character’s stamina, but their energy and thirst levels as well.
When playing as your actual PMC (Private Military Corporation) mercenary character, you can choose to either go in solo, offline, in PvE mode, or play fully online with and against other players. Playing offline doesn’t save any of your XP, loot, or progress at all, but also doesn’t have any penalties (like losing gear) when you die. It’s sort of like a practice mode.
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Since Tarkov is focused on not only hardcore survival mechanics but also ultra-realistic simulation-style gameplay, there are a lot of moving pieces to consider. For example, you’ll need to monitor not only your character’s stamina, but their energy and thirst levels as well. When you take damage it’s all location specific, meaning if you get shot in your right leg, it could create a limp or a bleeding wound that slowly bleeds out over time. Bandages, painkillers, and even splints are all needed to weather the storm of a firefight.
Inventory management, much like classic Resident Evil games, is almost like a mini-game of Tetris in and of itself. Each items takes up a certain amount of squares so you’ve got to move things around between your tactical rig, backpack, and pockets to fit it all. And the location of items matters as well, such as not being able to quickly reload your gun with a magazine that’s in your backpack -- you’ll need to keep those on your rig or in your pocket to use them.
You’ll need to buy bullets and magazines separately, then load the bullets into the magazines, and then keep the magazines handy for reloading.
Oh and did I mention you’ll need to buy bullets and magazines separately, then load the bullets into the magazines, and then keep the magazines handy for reloading? Or that you lose any unused bullets from an ejected magazine, meaning you don’t want to reload until you’re actually empty?
Yeah, this isn’t your average shooter.
With a game like Tarkov (which is currently in Beta, available here), there is a significant learning curve, no doubt. The purported narrative is nowhere to be found in the current Beta and there isn’t much in the way of a tutorial at all right now. The best thing you can do if interested is look up some videos online and get a few buddies to dive in with you. Playing with a group is highly recommended because death will come swiftly otherwise.
David Jagneaux is a contributor to IGN. Talk Tarkov with him on Twitter at @David_Jagneaux.