Stainless Steel Mod Download
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Open DeusExe launcher and go to options. Start a New Game or Load a save file. Set your renderer to Direct3D 10. Under Video options set FPS limit to 0. Click OK and launch the game. Deus ex too dark gog.
I will explain what this mod adds to m2tw in the tavern. PLEASE NOTE: YOU MUST HAVE KINGDOMS IN ORDER FOR THIS TO WORK. Stainless steel allows you to experience a better campaign & more diverse multiplayer games. It works with the newest update of steam and is suprisingly easy to install.
Description
A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!
The Campaign :
Rebalanced victory conditions.
Rebalanced building bonuses.
Guild's HQ's now always offer a faction wide bonus.
Rebalanced existing missions and added more missions.
New building, place-able in locations with long rivers.
Removed Ireland.
Added a new region below Kiev (Ireland is now 2 regions).
AI factions tend to stick to their Royal Blood for many generations.
Alberi di Famiglia Regal implemented.
New Faction Economy scripts.
Knight's Templar & Kingdom of Jerusalem have been combined into Crusader States (with mixed units).
Mongols are finally pagan.
1TPY Early Era campaign.
Slave faction are now a lot more active - including the ability to use merchants, spies and assassins.
New troubadours event.
The Campaign Map :
Completely new and huge campaign map, covering most of Europe and the beginning of Persia.
New ground types and custom climates.
Maximum width the engine allows of 510 movement tiles.
Mountains, hills and map outlines are based on satellite data.
Work of art coastlines instead of the square 'vanilla' ones.
Maximum amount of almost 200 historically medieval settlements. (A few had to sacrifice historical accuracy for better game balance)
Every Region has its own resources, including new valuable resources in the 'outbacks' of the map
Resources are now better balanced, a couple of new resources were also added.
All resources were moved away from roads, to ensure merchants' peaceful life.
AI friendly map, the AIs' armies should no longer get stuck.
Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked.
Missing ports added.
Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed.
Agart's great city & castle models.
The Battle Map & Unit Balance :
Davide.cool grass mod implemented.
Water now looks a whole lot better!
Smoother steppes modification by wolfslayer implemented.
New war horn sounds by wolfslayer implemented (hand picked by me).
Ambient sound files for Muslim temples by wolfslayer implemented.
Magus' Crimson Tide implemented (the no-dirt version).
Award winning BAI by Germanicu5.
Swagger's Skymod included.
Knights Templar units from Lord_Calidor's KT mod implemented.
BftB units by Caesar Clivus implemented.
For God and St. George mods by AWellesley.
Lord Condormanius's Mailed Knights.
Polish Units by MADTAO included.
Rusichi mod units implemented.
Real Recruitment's AoR (Area of Recruitment) system included.
RR's system nearly fully integrated. (please refer to RR/RC OCT 30 post for more detailed changes)
Traits & Ancillaries :
Rebalanced merchant traits for 1TPY.
As merchants get older, they lose movement points.
Generals are now a lot easier to educate in settlements with schools etc.
Faction Leaders can now acquire a set of traits affecting all settlements and generals.
General Changes :
Auto border-less mode - ALT+TAB in and out of the game without any loading.
New, epic loading screens.
New music by Kevin MacLeod, Jon Sayles & Bill Hudak, vanilla MTW2 music was also brought back. (now we have 141 music files + vanilla music, compared to 89 in 6.1 and no vanilla music, that's a hell lot!)
New main menu background & splash screen by Y2day.
Faction selection crash fixed.
All factions accessible in custom battle and hotseat.
External campaign chooser - for easy hotseat and CTD reduction.
External launcher application - taking care of things the user would normally do.
CBUR with most of its features implemented.
Riczu trade carts removed.
Parts of Awellesley's 1100AD mod integrated.
SSTC by Chimaeira implemented.
Real Horses by Argent Usher implemented.
CBUR and Unit Card improvement projects by Agis Tournas implemented.
Animations updates.
Y2day's faction shields & banners.
New quotes.
Proper character aging.
Byzantine and Kievan Rus unit cards by akvilonn.
Tax auto-manage should now work properly.
Added Patriarchs for Orthodox factions.
All factions now have their one-liner pre-battle speeches activated (more speeches for existing factions, and no more mute Norway, Kwarzemian Empire, etc. generals)
Unbelievable amount of fixes, both big and small, too many to mention them all.
This mod offers an installer.
A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!
The Campaign :
Rebalanced victory conditions.
Rebalanced building bonuses.
Guild's HQ's now always offer a faction wide bonus.
Rebalanced existing missions and added more missions.
New building, place-able in locations with long rivers.
Removed Ireland.
Added a new region below Kiev (Ireland is now 2 regions).
AI factions tend to stick to their Royal Blood for many generations.
Alberi di Famiglia Regal implemented.
New Faction Economy scripts.
Knight's Templar & Kingdom of Jerusalem have been combined into Crusader States (with mixed units).
Mongols are finally pagan.
1TPY Early Era campaign.
Slave faction are now a lot more active - including the ability to use merchants, spies and assassins.
New troubadours event.
The Campaign Map :
Completely new and huge campaign map, covering most of Europe and the beginning of Persia.
New ground types and custom climates.
Maximum width the engine allows of 510 movement tiles.
Mountains, hills and map outlines are based on satellite data.
Work of art coastlines instead of the square 'vanilla' ones.
Maximum amount of almost 200 historically medieval settlements. (A few had to sacrifice historical accuracy for better game balance)
Every Region has its own resources, including new valuable resources in the 'outbacks' of the map
Resources are now better balanced, a couple of new resources were also added.
All resources were moved away from roads, to ensure merchants' peaceful life.
AI friendly map, the AIs' armies should no longer get stuck.
Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked.
Missing ports added.
Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed.
Agart's great city & castle models.
The Battle Map & Unit Balance :
Davide.cool grass mod implemented.
Water now looks a whole lot better!
Smoother steppes modification by wolfslayer implemented.
New war horn sounds by wolfslayer implemented (hand picked by me).
Ambient sound files for Muslim temples by wolfslayer implemented.
Magus' Crimson Tide implemented (the no-dirt version).
Award winning BAI by Germanicu5.
Swagger's Skymod included.
Knights Templar units from Lord_Calidor's KT mod implemented.
BftB units by Caesar Clivus implemented.
For God and St. George mods by AWellesley.
Lord Condormanius's Mailed Knights.
Polish Units by MADTAO included.
Rusichi mod units implemented.
Real Recruitment's AoR (Area of Recruitment) system included.
RR's system nearly fully integrated. (please refer to RR/RC OCT 30 post for more detailed changes)
Traits & Ancillaries :
Rebalanced merchant traits for 1TPY.
As merchants get older, they lose movement points.
Generals are now a lot easier to educate in settlements with schools etc.
Faction Leaders can now acquire a set of traits affecting all settlements and generals.
General Changes :
Auto border-less mode - ALT+TAB in and out of the game without any loading.
New, epic loading screens.
New music by Kevin MacLeod, Jon Sayles & Bill Hudak, vanilla MTW2 music was also brought back. (now we have 141 music files + vanilla music, compared to 89 in 6.1 and no vanilla music, that's a hell lot!)
New main menu background & splash screen by Y2day.
Faction selection crash fixed.
All factions accessible in custom battle and hotseat.
External campaign chooser - for easy hotseat and CTD reduction.
External launcher application - taking care of things the user would normally do.
CBUR with most of its features implemented.
Riczu trade carts removed.
Parts of Awellesley's 1100AD mod integrated.
SSTC by Chimaeira implemented.
Real Horses by Argent Usher implemented.
CBUR and Unit Card improvement projects by Agis Tournas implemented.
Animations updates.
Y2day's faction shields & banners.
New quotes.
Proper character aging.
Byzantine and Kievan Rus unit cards by akvilonn.
Tax auto-manage should now work properly.
Added Patriarchs for Orthodox factions.
All factions now have their one-liner pre-battle speeches activated (more speeches for existing factions, and no more mute Norway, Kwarzemian Empire, etc. generals)
Unbelievable amount of fixes, both big and small, too many to mention them all.
This mod offers an installer.
Dropbox |
Mega |
Google Drive |
Torrent |
Download for SS6.3 (required for 6.4):
Release thread - http://www.twcenter.net/forums/showthread.php?t=377824
Dropbox |
Mega |
Google Drive |
Torrent |
Please use the torrent if you can, if you feel uncomfortable or have another reason not to and would perfer links from other hosts that listed here, check this thread:
http://www.twcenter.net/forums/showt..ctober-2013%29
*i'll update and check all these links in this post below when i get time, -losthief- 11/23/2013*
Mirror 3 - Gamefront |
Medieval 2 Total War Stainless Steel 6.4
Mirror 4 - Filefront |
MD5's for the recommended primary download links above (for those who want to check their download) |
Originally Posted by Ishan
- Simply put the export_descr_buildings.txt aka EDB file in your SS6.3data folder.
- Use the correct version if RR is enabled or disabled.
*Gameplay Info:- After this you can trainrecruit them properly from selected settlements for HRE but after Teutonic order emerges you can't train them you can still build the chapter house to get the bonus it offers though.
Please report back if this works for you guys.
Cheers!
New features:
- New strategy map balance
Growing settlements is now a lot harder for both the player and the AI!
Although it's easy to get minor cities and fortresses, getting your settlements higher will be a struggle - and you won't be able to capture a lot of godly developed cities since the AI will be experiencing the same issue!
Citadels and Huge Cities are VERY rare now.
The whole system stands on a base of 50 auto-games which went above turn 200!
- Faith wars
Rebalanced the usage of priests for the AI. Now, the AI factions will work more on spreading their faith outside their borders.
BEWARE! as heretics and witches got seriously buffed in both their piety and spawn chance, both the player and the AI will have to work in order to stop heresy at their lands.
Religious unrest is more severe, so maintaining high faith levels is something a lot more important now.
Better get assassins for heretics labelled as prophet's..
Sample Screenshot |
- New and rebalanced Faction Leader traits
Faction Leader traits are now a lot more important!
The Traits |
- New buildings & rebalancements
Public Gallows, Bakehouse, Stonemasons hut, Logging camps and the third level of caravan stops these are the new buildings.
Their unique abilities will help you develop your cities nicely!
Sample Screenshot |
- The Antipope
With the excommunication of HRE or France, their faction gets an Antipope - a priest who made a claim to be the Pope and is supported by a large faction in the church.
The Antipope is a godly buffed priest, who helps mostly in battling the inquisitors.
Station your Antipope(or any priest with piety more then 7) next to an inquisitor, and the next turn his piety will drop with a good chance.
The Antipope is designed for this, due to his massive movement boost!
This will help your generals survive an inquisitor onslaught!
Sample Screenshot |
- Economic script updates
The economy script which tried to make the AI spend their money reasonably has gotten upgraded.
The AI will surely field a lot less troops if he cannot afford such!
- Guild System Overhaul
Guilds have been completely reworked.
Both the bonuses of the guilds were changed, as well as the points accumulation system.
Be sure to check what every guild can offer!
Chapter houses have been dropped from the guilds system - they can now be built in only specific locations on the campaign map, but these Templars or Hospitallers can really pack a punch!
List of Settlements where chapter houses can be built |
Sample Screenshot |
- New Setup
The setup for SS has been completely reworked.
It allows for a lot more freedom for any modder, as well as supports using translations.
The setup already houses the translations for German and Spanish version!
Sample Screenshot |
- New UI's by cedric37, and battle UI's by KDK!
Brilliant Strat UI's by master cedric37 have made their way to the SS!
Master KDK have supplied us with Battle UI's!
the UIs |
- New textures by Baraban
Baraban has kindly provided new unit models and textures for some of the SS units!
The battlemap is now a nicer place
- Teutonic Hilltop settlements added!
The hilltop settlement structure for the northern european settlements has been implemented into SS!
Sample Screenshot |
- Warman222's new death animations added!
- Hotseat compatibility
SS was fully reviewed in terms of hotseat compatibility and is now smoother when it comes to hotseat campaigns.
Other:
Added stake sound when deploying stakes.
Bulgarian names fixed.
Russian names in Galway fixed. [early/late]
Banners fix.
Pre-battle one liner speeches fixed.
Wise Admin/Greedy ruler fix. [early/late]
Trebuchet+Catapult Smoke fix.
Imams and Pagan priests getting bishop title fixed.
Bonus movement hotseat bug fixed.
Sicily trait fix.
Infamous gui CTD bug fixed.
Slave merchants now have some movement points so you can't kill them accidentally.
Title stripping and faction killer traits now work correctly.
Old pagan priests portraits added.
Jihad video added.
New mongol/cuman cards added.
Timurid script overhaul.
Generals are now recruitable in higher level castles.
Merchant old age trait remade. [not so hardcore anymore]
Added newt's fix as 'DisableRR' option.
UI cards tweaks.
Tourney grounds can host tourneys!
Devastation bug removed.
+ all reported bugs were removed
Personal remarks:
Well, there it is. While 6.3 was packed with features, 6.4 is a more of a 'balance, upgrade, fix bug and re-think' patch.
CTD's should be just incredibly rare with this patch if it's installed right, as just a hint, in over 100 auto-games which used these files i have not gotten one CTD, and i used the base version with permanent watchtowers, savage AI and permanent arrows.
Most importantly, the campaign map is now balanced in a lot nicer way. Although it is not hard to maintain your faction, growing and developing your settlements is harder.
First of all i'd like to thank bane_tw, Meneth, Rozanov, newt and Ishan; for keeping track of the bugs and writing bug-fixes. Without them, there would be no way to release a perfect bug-fixer like this one Secondly i want to thank PB, CC and Byg, who's work always was and always will be the core of SS. Thirdly, special thanks to everybody who reported bugs - without you guys this mod will never reach perfection!
The Stainless Steel 6.4 Team:
gracul - leader
King Kong - SS 6.1
Point Blank - RR/RC, lots of things
Byg - support and BGR
Caesar Clivus - forum handling, support and CBUR
Rozanov - coding and ideas
Germanicu5 - coding and ideas, BAI
y2day - art & graphics
Awellesley - units & support
Meneth - bug fixing
bane_tw - forum handling and bug fixing
Ishan - forum handling and bug fixing
cedric37 - art & ui graphics
BETA TESTING:
Smikis
Navajo Joe
sancco
TheColdTruth
Zanze
CamilleBonparte
adecoy95
nonnob3
PedroL
THANKS:
(HG)LordKoal, (HG)Super, (HG)Iliturgitano, (HG)Xaviar, (HG)Carlos, (HG)Adrics, CeltiberoThormes, penyetta, garcy170 (Spanish translation)
Fred Putz (German translation)
warman222 (new combo&death animations)
Baraban (textures & model fixes)
KDK (ui graphics)
beikon & gord69 (Steam help)
Fair Prince (SSNOP, SSHCP, SSTAIP)
newt (No Waiting)
Savage (CAI)
Caralampio
wolfslayer
Santiago de Pola
davide.cool (better grass)
Argent Usher (real horses)
Agis Tournas & Anthonius II (CBUR)
Magus (Crimson Tide)
Lord Calidor (KT mod)
agart (castle & city strat models)
Agis Tournas (Unit Card improvement)
Seether (AFR mod)
Soupdragon (EE watchtower)
Chimaeira (SSTC)
Lord Condormanius (Mailed Knights)
Akvilonn (additional unit info cards)
MADTAO (polish units)
Csatádi (hungarian map guidelines)
gewehr36 (pagan mongols)
Kevin MacLeod (music)
Jon Sayles & Bill Hudak (music)
Swagger (sky mod)
Akvilonn (Unit info cards)
nonnob3 (Unit info cards)
Lusted (CAI)
Lord Calidor (KT mod)
Quark (wherever you are right now)
All the people in the SS forums
who posted bugs and fixes!
Special thanks to all the people on the TWC forums
providing tools for easier mod editing!
EDIT (January 8, 2017): Download links for SS6.4 and SS6.3 updated. Torrent confirmed working. If you find one of them dead, please PM me - Lifthrasir