Magic The Gathering Pc Game Free Full Download
Download Setup FileMagic The Gathering Arena PC Game Free DownloadMagic The Gathering Arena PC Game Free Download Magic The Gathering Arena is a card-exchanging game that is amazing and a must-try among gamers. Magic The Gathering Arena PC Game Free Download Genre (s): RPG, Strategy Release Date: 12 September, 2017 Description: Magic The Gathering Arena is a card-exchanging game that is. Download Setup FileMagic The Gathering Arena PC Game Free DownloadMagic The Gathering Arena PC Game Free Download Magic The Gathering Arena is a card-exchanging game that is amazing and a must-try among gamers. I am so happy when you connect to my website. It created with the purpose is to share free full games PC for all of you. At the present, more than 8888 free full games PC are loaded on the website and it has still been in process of building, finishing the contents, so I hope that most of free full games PC could be updated as soon as possible.
Contents:
- Download
Magic The Gathering Online Download
- Developer: Realtime Associates Seattle Division
- Genre: Strategy/Wargame
- Originally on: Windows (1997)
- Runs on PC, Windows
- Editor Rating:
- Rate this game:
Well, It Seems As If The Whole world has gone quite literally Magic mad just lately (Has it? - Ed.) No, not really. I'm just trying to drum up a wee bit o' interest to hook the reader in at the start. In actual fact, it seems as if the initial Magic/Trading Card Game phenomenon has died down a little over the past few months. Perhaps it's the ever-increasing number of delays that has surrounded the MicroProse incarnation of Magic on computer, perhaps it's just the novelty factor wearing off, or perhaps it's a secret plot by the world's software houses to drive all knowledge of rival gaming pastimes out of our minds with secret brainwashing lasers housed in orbiting satellites (sorry, a little bit too much Illuminati).
Anyhow, while we all sit twiddling our spell-casting thumbs, waiting for Sid Meier and co. to come up trumps, Acclaim have rather sneakily crept under the door and put together their own version of the fantasy card game. BattleMage is the name of the new version and the main difference between the two games is that it's all in real-time.
Away with strategy
Acclaim have attempted to capture the feel of what life in the world of Magic is like, rather than trying to faithfully recreate the rules of the game. To this end, they've developed a brand new storyline to help capture the mood. (If you could just imagine that my voice has lost its light, nasal tinge at this point and has developed into a much deeper, more booming, James Earl Jones-like timbre, this next paragraph will work much better.)
In the world of Dominia, where the power of magic reigns supreme, the continent of Corondor has become the focal point for the plans of an evil and powerful magician. Intent on conquering the land and eliminating all competition to his dominion, the mighty Ravidel has summoned six of the most powerful planeswalkers to do battle. Spells will fly, creatures will fight and eventually, when only one remains, Ravidel will sweep the tired victor from his path and conquer all.
So that's where you come in (I'm back in my normal voice now). You get to be one of the six planeswalkers as you battle across Corondor, hoping to conquer the land and fend off your enemies. This is done in the traditional Magic style - duelling with cards. The difference here is that each spell is depicted graphically. Cast a fireball and you'll see a fireball. Summon a Hurloon Minotaur and a Hurloon Minotaur will stomp onto the screen (whatever the blundering hell a Hurloon Minotaur is).
Deal thy cards
Like the MicroProse version, there's the choice of two ways to play BattleMage: a long-term campaign which depicts the storyline mentioned above, or a single one-on-one duel between you and either a computer or human opponent playing over a network or the Internet. Also capturing the trading flavour of the card game is the ability to create your own custom decks out of over 200 of the cards available in the fourth edition and Mirage expansion packs. These decks can be saved onto disk and taken from one machine to another, giving the multi-player side of the game that real schoolyard conkers feel. As the card game releases new expansion packs(something that seems to happen every other week), so Acclaim will keep things up to date by releasing add-on disks.
Unlike the MicroProse version, that's where the card influences seem to end. The actual duelling mechanics have replaced all the gaming rules with realtime strategy action controls. Once you take to the field of battle, you have to start conjuring up your forces and send them off to battle. You still have a hand of seven spells at a time, but now you're up against the clock as they get I replaced every 30 seconds or so. Thus you have to really get to know what your various spells can do quickly in order to react to the pressures of time and the actions of your enemy.
What has been retained is the rich atmosphere of the card game and the world of Dominia. BattleMage is replete with beautiful presentation. All the artwork of the cards has been faithfully reproduced, and the story and elements of Magic are told in a number of gloriously animated sequences.
The big question
Does BattleMage faithfully reproduce the excitement, addictiveness and glamour of playing Magic (Glamour? - Ed.)? Although it's hard to say (the version I saw still had quite a few features to be implemented), the early impressions are that Acclaim have managed to capture what it feels like to play Magic rather than accurately capturing an actual game of Magic. So while MicroProse's version should be welcomed warmly by Magic players across the land, Acclaim have a better chance of attracting non-Magicians to their stall, allowing them to take that first, vital step into a magical world of flexible card, coloured counters and fluffy hoods.
Surely You Don't Really Need Yet another explanation about what Magic: The Gathering is about, do you? No, you should have picked up the basics by now, so all that remains for me to do here is tell you what a good job Acclaim have done in transferring the card game into the world of binary on-off switches. Let's make a quiz of it to try and build up the tension. Choose one of the following three answers: Download minecraft per windows 7 64.
- It's the Best Thing Ever
- It was a good idea on paper but it hasn't worked in practice
- It's a cookery book.
Our survey said..
If you thought the answer was 1, then you're wrong, so very wrong.If you said 2, you're spot on. Well done. Have some blancmange and Twiglets. If you reckoned it was 3, you're just being silly, and since you don'tseem to really care about the game, kindly turn the page and stop wasting our time and yours.
BattleMage is sadly one of those ideas that makes you think, Wow, that sounds really smart', but in reality falls just short of its target (like Last Chance Lottery, don't you think?). The premise is that you take the game of Magic, translate all the existing cards and their effects, add the typical worldconquering fantasy storyline and then show everything visually. Which is a great idea. What would you rather see when you cast a fireball? A few lines of text saying, You cast a fireball - your opponent loses three lifepoints. Or a huge screaming ball of flame hurtling out of your fingertips and smashing into your enemy's chest, searing his flesh and removing his eyebrows? Well exactly.
Unfortunately, although that was the idea, something has been lost in thetranslation. The problem is that while that's all well and good for fireballs, not every card in the game of Magic is represented so easily by visuals. Plus a lot of cards arc specifically designed to work within the turn-based environment in which the card game operates (in fact, the basic premise of casting and storing magical energy is entirely turn-based). As soon as you throw in a realtime aspect to the game (a la Command & Conquer), you're piling problem on top of problem.Now I'm sure that somewhere someone has developed a solution to these problems. Trouble is it isn't apparently anyone at Acclaim. What you have is a combat system which requires the player to recognise every card in his deck and all their respective abilities, spell effects and casting costs - all of this from the card's artwork alone - and considering that every deck must have a minimum of 40 cards, that's no mean feat, even for experienced Magic players. But that's not all: you also need the reflexes of a whippet if you're to try and manage your on-screen troops and fend off attacks from your opponent.
Ten out of ten for effort, but..
It was a noble effort. Really. Presentationwise you can't fault it. Graphically, too, it's very impressive, with a great intro sequence that offers one of the best explanations I've ever seen. The campaign features are well worked out and are enjoyable to play (putting me in mind of Defender Of The Crown back on the Amiga). It's just that the core of the game is so terribly flawed. Such a shame. It could have been the perfect way to entice newcomers to the card game. As it is, newcomers are more likely to be put off for life.
Download Magic: The Gathering - Battlemage
System Requirements
Best Magic The Gathering Game
PC compatible,
Systems: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game features:Single game mode
Magic: The Gathering - Battlemage Screenshots and Media
Overview
Duels of the Planeswalkers is an expanded re-release of Microprose's original Magic: The Gathering game for the PC. Featured in this release are 400 cards from the Fourth Edition set, plus 80 new cards from the Legends and The Dark card sets. This release also features the introduction of Manalink, the new online matchmaking software for use with the TEN gaming network. If you already own the original Magic: The Gathering for PC, then you can get a $15 rebate when you purchase this expansion.
Gameplay
Duels of the Planeswalkers (DOTP for short) is really two games in one. Microprose has finally shored up the Internet matchmaking capabilities for this title, something that players have been wanting for some time. Let's face it: Magic: The Gathering was made for human-to-human combat. You get the most challenge, and hopefully the most satisfaction, by dueling your friends or competing in tournaments. The original release of this game left a lot to be desired in this area, but happily, DOTP offers the kind of support that gamers have been waiting for.
With that said, there is a single-player game here, and I must commend Microprose for accomplishing what I thought impossible -- making a successful single-player experience out of Magic: The Gathering. In the single-player game, your character moves around a map of cities and works to free the world of Shandalar from the oppression of the five Wizards. You do this by dueling the various creatures of the land and, eventually, dueling and defeating the Wizards themselves. Sounds kinda dull, perhaps, but the way it is presented makes it work. Your character can buy and sell cards in the various cities, and can complete simple quests to earn Manalinks (which give you extra life for your next duel). I spent almost as much time playing the single-player game as dueling online against real foes, and that should tell you that this is a versatile and solid gaming package.
The only real issues I had with this game were with the single-player mode. While it was fun to move around the map and duel monsters and go on quests, I did not like the fact that there were many times when I had no choice but to duel. For instance, I'd be walking towards a city to replenish my food, and a Vampire Lord would attack me from nowhere, leading to a duel. In most games you can run away if fighting is not on your agenda at the moment, but here, once a monster touches you, you must duel it -- meaning that you could potentially lose a valuable card for simply running into a monster. The other problem with this is that often you need to get your character from point A to point B in a hurry to stop some creature from attacking a town. But it's virtually impossible to move more than thirty paces without running into -- and dueling -- a monster. This means that by the time you get to point B, it's almost always too late for you to help.
Graphics
One of the areas that wasn't really changed a lot in this release were the graphics. Then again, not much needed to be changed. After all, this really amounts to a sophisticated card game, and so there's no need for 3Dfx, super-polygon special effects or anything. You have the basic crisp SVGA rendering here. The cards are shown in all their glory, except that sometimes you cannot read all of the text on a card (and therefore cannot fully understand a card's special abilities). But Microprose did the right thing by making the card game itself the star of the show here. Any extra glitz would have just come across as superficial and annoying.
Audio
Since Magic: The Gathering is a card game, there wasn't a big need for cool sound effects or a big-budget orchestrated score. The single-player game has sounds and music that fit well enough with the action, but the rest of the time you will probably not notice the sound aspect of this game too readily. That's the way it should be.
Documentation
Duels of the Planeswalkers comes with the same thick manual as the original game (a wonderfully detailed accounting of the rules and nuances of the card game), as well as a supplemental guide for this release only, explaining the Manalink software and covering the new game features. Nothing is missing here.
System Requirements
Required: IBM PC 100MHz 80486DX/4 compatible or faster, 4X CD-ROM drive, Windows 95, 16 MB RAM or higher, Super VGA graphics for 640 x 480 x 256 colors
Reviewed on: Pentium 2-266, 64 MB RAM, 16X CD-ROM drive, Diamond Stealth 2000 video card
Bottom Line
Magic The Gathering: Duels of the Planeswalkers is an excellent PC translation of the popular card game. This release features many additions and improved multiplayer support, finally fulfilling the potential of the original game. If you enjoy playing the card game and have been considering a purchase of a PC version, this is the one you want. If you are curious about the card game itself and want a basic introduction, go to your local game dealer and buy a starter kit for the card game, then sit down with a friend one night to try it out. That way you'll only spend $10-20, and you'll get to see Magic the way it was meant to be played.